PROJECTS
The World of Lexica
Game built for: Amplify Learning
Team Size: 50+
Genre: Educational Adventure Game
Platform: Mobile
Game Engine: Unity
My Contributions:
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Art and Design Producer
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Refined pipelines and delivery processes
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Facilitated Character Artists, Animators, Environment Artists, World Builders, Concept Artists, Sound Designers, and Game Designers
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Served as communication lead for the client as well as within internal team.
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Organized and implemented A/B playtesting with local school programs
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Represented Schell Games as a guest speaker in schools around the Pittsburgh area to encourage STEM programs
Description:
The World of Lexica is a tablet-based action-RPG for young teens that introduces them to an imaginative, book-themed world where literary characters emerge from their stories to accompany them on a new and exciting adventure.
LEGO Brickheadz Builder VR
Game built for: LEGO, Google
Team Size: 16
Genre: Character-based sandbox and building game
Platform: Google Daydream
Game Engine: Unity
My Contributions
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Lead Producer
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Lead contact point for client
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Worked with pre-released VR hardware
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Managed scope and timeline deliverables
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Organized internal and external playtests
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Led submission process to Google Play Store
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Created presentations to VPs, Execs and LEGO Project Leadership
Description:
Explore building virtual LEGO models and toying with playful and crazy LEGO BrickHeadz characters, changing their looks and behaviors.
Orion Trail VR
Game built for: Schell Games
Genre: Adventure, Storytelling
Team Size: 5
Platform: Samsung Gear VR - Oculus Rift
Game Engine: Unity
My Contributions
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Lead Producer
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Facilitated Engineering, Art, Design and QA in porting Orion Trail to VR platforms
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Led submission process to the Oculus Store
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Established milestones and a project road map
Description:
You're back on the flagship vessel of Galaxy Force, the Indestructible II - this time, in virtual reality! As the captain, you and your officers attempt to explore -and survive- the dangerous Orion Trail. This science fiction space adventure game puts you on the spaceship and makes you rely on your wit and your officers. Make tough calls on behalf of the crew, while enjoying the witty puns and a soundtrack that is out of this world.
The Nullpoint
Game built for: Schell Games
Genre: Survival-Horror Rogue-like
Team Size: 8
Platform: PC
Game Engine: Unity
My Contributions
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Lead Producer + Pitch team member
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Created project road maps
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Forecasted budget and headcount
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Managed schedules and deliverables
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Created presentations and presented project health and status to Execs and VPs
Description:
Schell Games designed and developed The Nullpoint prototype, a PC-based, real-time tactic, rogue-like, survival-horror dungeon crawler where you control a small team of survivors stranded inside a mysterious alien structure.
The goal was simple: decipher what the Nullpoint is, and find a way to escape it.
Pittsburgh Zoo & PPG Aquarium App
Game built for: Pittsburgh Zoo and Aquarium
Team Size: 9
Genre: Educational
Platform: Mobile
Game Engine: Unity
My Contributions:
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Lead Producer
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Lead point of communication for client
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Facilitated brainstorming meetings between the team and the client
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Organized playtests
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Installed location positioning hardware in the prototype stage
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Created presentations and presented project health and status to Execs VPs and Zoo leadership
Description:
An interactive and engaging app that includes a map, games, access to 360-video and shareable experiences of the Zoo and Aquarium.
Daniel Tiger Online Games
Game built for: Fred Rogers Company
Genre: Educational
Team Size 6
Platform: PC
Game Engine: Unity
My Contributions
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Lead Producer
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Facilitated brainstorming sessions
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Organized playtests
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Created presentations and presented project health and status to Execs and VPs
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Owned pipelines and processes
Description:
Daniel Tiger’s Neighborhood interactive website includes free, interactive games for kids featuring the next generation of the original and much-loved Neighborhood of Make-Believe characters.
Lionel Battle Train
Game built for: Lionel
Genre: Action Adventure
Team Size: 8
Platform: Mobile
Game Engine: Unity
My Contributions
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Associate Producer
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Organized playtests
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Led QA process
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Facilitated a multidisciplinary team of designers, engineers, artists and QA specialists
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Served as point of contact for client
Description:
Lionel Battle Train is an iPad game that challenges players to deliver cargo, using a customizable train, while defending against enemy cars.